Motion Graphics and Content Design

Raffler was a London based start-up which combined game-type features with communication in a direct relationship with UI/UX. Its main purpose during the time I worked with Raffler was the re-design and re-launch of an iOS app after a fancy process of renovation.

My responsibilities at Raffler were mainly design and motion graphics, being in charge of the creation of assets for its “featured news” section, making sure we kept high the standards around image and usability.

What now?
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